#ifndef PAUSEPROCESS_H
#define PAUSEPROCESS_H

#include "GameProcess.h"

class PauseProcess :
	public GameProcess
{
public:
	// Create a process for a break between two processes
	PauseProcess(const unsigned long breakTime);
	~PauseProcess(void);
	virtual void update(const unsigned long elapsedTime);
protected:
	unsigned long mlBreakTime;
};

#endif
